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Socket.IO 1.1.0

Today we pushed version 1.1.0 of Socket.IO with a lots of bug fixes and some new additions. This release comes thanks to the work of more than 20 contributors. Server hasBin no longer iterates over...

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Socket.IO 1.2.0

Socket.IO 1.2.0 is now live with important bug fixes and a few API updates. We couldn’t have made this happen without the help of old and new contributors. A big hand to everyone who participated in...

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Socket.IO 1.2.1

Socket.IO 1.2.1 is here with a few very important bug fixes. We also improved the reliability of our CDN’s DNS service, that resulted in a brief outage on Nov 5th 2014. Upgrading should be as simple as...

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Socket.IO 1.3.0

Server Socket.IO 1.3.0 is out with lots of fixes, in addition to stability and performance improvements. You can also now configure the clients with custom SSL and reconnection backoff parameters. Fix...

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Native Socket.IO and Android

In this tutorial we’ll learn how to create a chat client that communicates with a Socket.IO Node.JS chat server, with our native Android Client! If you want to jump straight to the code, it’s on...

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Socket.IO 1.3.3

Socket.IO 1.3.3 is a backwards-compatible recommended upgrade for everyone. It addresses a bug in the parser that could break the decoder with maliciously-crafted binary packets. We now warn about...

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Socket.IO 1.3.4

Socket.IO 1.3.4 corrects the 1.3.3 build that included extra unused code. <script src="https://cdn.socket.io/socket.io-1.3.4.js"></script>

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Socket.IO 1.3.5

Socket.IO 1.3.5 addresses a parser issue. Upgrade recommended. Completely backwards-compatible. <script src="https://cdn.socket.io/socket.io-1.3.5.js"></script>

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Socket.IO on iOS

We are pleased to announce the immediate availability of the Socket.IO Swift Client! You’ll now be able to write code that runs natively on iOS and OSX, while maintaining the simplicity and...

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Socket.IO C++

I’m really proud to announce the first release of the Socket.IO C++ Client on GitHub! Based on Boost and WebSocket++, this full-featured Socket.IO 1.0 client has the fundamental advantage of working on...

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Socket.IO P2P

Today we’re very happy to introduce Socket.IO P2P, the easiest way to establish a bidirectional events channel between two peers with a server fallback to provide maximum reliability. Let’s look at the...

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Socket.IO 1.3.6

Socket.IO 1.3.6 addresses a build issue with the ws module on Windows. <script src="https://cdn.socket.io/socket.io-1.3.6.js"></script>

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Socket.IO 1.3.7

Socket.IO 1.3.7 includes support for io.js and Node.JS 4.0.0. <script src="https://cdn.socket.io/socket.io-1.3.7.js"></script>

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Socket.IO 1.4.0

Socket.IO 1.4.0 ship with new features like automatic compression for XHR and WebSockets, lots of bug fixes and significant performance and memory improvements. Compression is enabled by default, as...

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Socket.IO 1.4.1, 1.4.2 and 1.4.3

We published three minor releases right after 1.4.0 addressing build issues in different environments. Socket.IO-client now includes the latest version of engine.io-client Fixed an issue that was...

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Socket.IO 1.4.4

We just published to fixes for socket.io-client: Building with browserify or webpack is now completely straightforward. No need to exclude/ignore or noParse/externals the ws module. Improved the JSONP...

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Socket.IO 1.4.5

We just published some quick fixes! Fixed socket.io-client usage with NativeScript. Fixed graceful close of the attached http Server of socket.io and engine.io. Get the latest client from the CDN:...

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